Mmoexp: Skull and Bones is not only achievable from lijing's blog

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Strategic Considerations: Redefining Fast Travel in PvP Events News Strategic Considerations: Redefining Fast Travel in PvP Eventsone; Strategic Considerations: Redefining Fast Travel in PvP Events Feb-22-2024 PST Skull and Bones

The discourse surrounding the proposal to disable fast travel during Skull and Bones's PvP events often overlooks the intricacies and potential consequences of such a measure. While the intention may be to enhance the competitive nature of these events, the practical implementation raises numerous challenges that must be carefully considered.


One common suggestion is to disable fast travel once a player joins the event, ensuring that everyone starts from their current position. However, this approach inadvertently favors those already in optimal ambush positions, skewing the balance of power from the outset. Moreover, allowing players to join, check the situation, and then quit to teleport back later undermines the integrity of the event.


Another proposal involves making the target invisible on the map until a player joins the event. While this may add an element of surprise, it does little to address the fundamental issue of players exploiting fast travel mechanics for strategic advantage.


Implementing a blanket ban on fast travel for the entire server during the event, regardless of participation, is met with significant backlash. Such a drastic measure not only disrupts the gameplay experience but cheap Skull and Bones Items also invites hostility towards developers.




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By lijing
Added May 17

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