Suppressive fire will slow encroaching aliens from doris89592's blog

Unlike most tactics games, you control the Dark And Darker Gold entire squad simultaneously, moving them around with the right-mouse button and interacting with environments using the left. It seems odd at first, but makes sense once you realise just how vulnerable your marines are when isolated. 


As you skulk around the mission, exploring buildings and highlighting interactable items with your shoulder-lamp, your motion-tracker in the bottom-right of the screen tracks any movement in a 60-metre radius. 


Whenever possible, you want to avoid the skittering white dots it highlights, not just because xenomorphs are an intensely bad hang, but because whenever you encounter them, it'll be worse than last time.


When a xenomorph spots you, the hive is stirred and they go into hunt mode, homing in on your location. Your squad will automatically shoot to keep the creatures at bay, but that alone is rarely enough to stop them. Hitting spacebar opens up a more elaborate skill menu. 


Suppressive fire will slow encroaching aliens in a wide cone, while grenades and shotgun blasts are useful for eliminating specific threats. But using these skills costs Command Points, and by default you only have a pool of three. They regenerate automatically, but the rate is slow.


Hence, Dark Descent's tactical fundamentals involve deploying these abilities effectively, knowing when to stick and when to twist. Yet no matter how well you fend off the xenomorphs, there will be lingering consequences to the fight. Every attack increases alien aggressiveness, represented by a creeping ticker in the top right of the screen. When this shifts up a gear, not only will more aliens prowl the mission area, they'll also cheap Dark And Darker Gold send a massive horde in your direction.


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